Sunday, July 8, 2012

BeamNG Soft-Body Physics Update: New Cars, Intervehicle Collision, Breaking Glass

BeamNG is out with a new update to their soft-body physics work in the new CryEngine3 engine. Two cars built for the physics experiment, lots and lots vehicle collision, breaking glass, deformable objects, along with a ton of tweaks and improvements to their system. The guys from BeamNG say that their system is now running multicore, with the ability to simulate multiple vehicles including collision at 60+ frames per second.

They have a bunch of features coming up: breaking lights and particles, better self-collision accidents, and vehicle interior structure and interaction.

Check out their demo video here:



The music you hear in the video is by BeamNG's vehicle artist gabester, you can find more of his work here.


BeamNG is a new startup company developing a state of the art real-time physics simulation engine. The team is currently two programmers and two artists, who founded the company in 2011.

The company says their main focus is on how things move rather than how things look on the screen, and aim to bring their collective expertise in real-time soft-body physics and soft-body physics model design to the forefront of game physics simulation.

Right now the physics engine is running on a multicore CPU configuration, but the team from BeamNG are also in the process of supporting GPUs via OpenCL.

Their mission? "To have realistic, accurate, destructible and malleable physics everywhere. To make anything possible."

In any case, these physics models look amazing! We're hoping to see these incorporated into upcoming game releases.

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