Sony Computer Entertainment has officially released news of an
acquisition: Gaikai, a cloud gaming service that leads its field, has been
purchased by Sony for a cool $380 million. According to Fortune and IGN, the
streaming service has been searching for a buyer for only a short while,
originally asking for $500 million.
Gaikai's streaming services provide direct cloud gaming from the publisher
of the game to the consumer, with no middle man between. The company's cloud
service can stream games online in any browser regardless of the user’s CPU or processing
capacity (wow!) by making Gaikai's cloud servers do all the heavy computational
lifting.
Gaikai's largest competition as some of you may know comes from OnLive, a service which has been heavily marketed at PAX Prime and PAX East. OnLive currently offers an a la carte service with a microconsole and controller. It also has a larger selection of games to play.
Gaikai's largest competition as some of you may know comes from OnLive, a service which has been heavily marketed at PAX Prime and PAX East. OnLive currently offers an a la carte service with a microconsole and controller. It also has a larger selection of games to play.
Both Gaikai and OnLive have recently started to compete indirectly
-- OnLive is more consumer-based, focused directly on mass licensing to deliver
direct to the user, while Gaikai is focused on establishing 3rd party
partnerships to maintain strong business relations with companies and
publishers who promise a robust library, and many releases to come.
News of Gaikai selling to Sony may come as a surprise, seeing as
how the company made a business plan pitch during E3 this year outlining a plan
to partner only with other firms. They had also been working with NVIDIA and
WikiPad on unspecified projects, so the fate of these is up in the air as well.
But why cloud
gaming, why Sony, and what does this have to do with PC gaming? Picture this:
PC or console games streaming from the cloud to your system of choice, no more
downloading, and even less reason to purchase a physical disc.
PC gaming really
benefits from this next step forward toward blurring the edges between PC
gaming and console gaming. Purchasing one copy of a game and being able to play
it on any system? Not having to worry about whether your computer can actually
run the game? Yes please.
Specific details
are scarce and will trickle out as the deal finalizes, but Gaikai CEO David
Perry has commented that Sony is seeking to "harness the power of the
interactive cloud and to continue to grow their ecosystem, to empower
developers with new capabilities, to dramatically improve the reach of exciting
content and to bring breathtaking new experiences to users worldwide."
Now, the deal hasn’t been finalized, but we can easily see this
one closing without a hitch. The possibilities of cloud computing is enough to
make one daydream!
For those of us
concerned about buffering, increased internet speed capacity and CPU power has
reduced if not eliminated buffering issues with other major media outlets like
Netflix. If the servers, your ISP and your computer are operating as normal,
buffering isn't an issue.
So, if Sony can
keep the cloud servers up? By all means, bring on the cloud!

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